Timebomb Duels B Tier Techniques

Corner Passing

Pass the bomb around walls and tight angles using map geometry. Bypasses direct line-of-sight evasion. Devastating on corridor maps; nearly useless on open arenas. Requires memorizing which angles produce reliable passes versus unpredictable bounces.

Wall-Hopping

Jump into wall, jump again on contact for height. Reach elevated platforms costing bomb holder seconds to climb. Map-specific — some arenas have chainable wall hop routes. See Wall Hop guide for FPS and flick technique.

Why B Tier Not Lower

On correct maps, B tier tech swings rounds. Double-Decker and vertical maps reward wall hops. Maze-like rotations reward corner passes. Half the map pool may negate these tools — hence B tier not S.

Situational Mastery

Learn map rotation first. Identify when you are on a wall-hop map versus open arena before committing to B tier strategies.

Frequently Asked Questions

Corner pass on every map?
No. Open maps make it weak.
Wall hop FPS?
60–144 FPS recommended for consistency.
B tier for beginners?
Learn after S and core A tier tech.
Beta new maps?
Tier positions may shift with new geometry.